![]() Marching band contest scores are very inconvinient to look at. Submitted by JPAnalyst to Colts Ģ022.10.22 23:12 JakeTheIV Making a Marching Band Scores Website Submitted by JPAnalyst to nfl Ģ022.11.07 18:52 JPAnalyst Jeff Saturday’s winning percentage with the Hebron Christian Academy Fighting Lions It seemed like a better use of my time than listening to Salespeople talk about their big wins this month and thanking everyone involved in the big sales wins. His replacement, Stan Luttrell went 3-7 in his first year after replacing Saturday.Īnyway, I hope you like this chart I made during my company All-Hands meeting today. So, Colts fans rejoice!Īlso, there is a narrative going around on Twitter that he was 3-7 in his last year at Hebron, even Max Preps has him 3-7 in some links, but that's not the case. Obviously, this is exactly what's going to happen when he comes to the NFL because it happened at Hebron. It looks like he gave the team a lift when he got there and then things went downhill when he left. This is his only head coaching experience, so we should look at it and make some bold assumptions. Only then npc captain says that he will undock (without any soon, player should be able to intervene abort critical undock action, and dock again, if that's what he wish, and then clear all orders and set behavior to hold and wait in enter menu too.Here is Jeff Saturday's year-by-year winning percentage in his three years at Hebron Christian Academy, the Fighting Lions. My point is such feature is no needed even for new players, they just would have ships in hold position behavior, and obviously in such behavior orders should be dock and fly,īut for new player should be information in enter menu about ship default behavior and how much orders left in queue.Īnd if player get up from captain chair, when docked to station, and current orders suggest of ondocking, player should be aware what ship will do after leaving the seat, and button there to clear all orders and set default behavior to hold.īeing a garbage pilot, it stays at Wait for Signal instead of returning to default order to guard the gate.Ĭurrently it is independent of stars, they just hard-coded to wait for player returns, or gives new order, few seconds after he leaves, if you give additional orders as soon as teleported (on pause) then "Wait for Signal" appears before your NEW orders, and if you forget about such "feature" then your ship would just wait for you, in my case i did give ship Flee order as soon as teleported out,Īnd was happy not to switch my attention from ship after i unpaused, because 1 sec after that BEFORE FLEE ORDER "Wait for Signal" appeared. In enter menu (to leave seat) should be added number of unfinished orders remains, and default behavior order in short, I do press Flee, and it does put order in beginning of queue, then i unpause and BEFORE flee order "wait for signal" appears. after teleporting from ship i wasting my time removing "wait for signal" order from queue, in extreme cases ![]() Maradeurs could scan for wares from other side of sector, So it happens to be applied to wrong ship if there are several to be processes at some time, ![]() In other cases such as repair in AUX ship wait for signal is buggy (compared to paired transfer ware command) because don't set to specific ship, There is default behavior hold position, and it also should hold orientation(so no problem getting out with spacesuit), My opinion "wait for signal" (and so message in title of thread) should be remove from game,
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